New England Role Players Association Consider the Good of the Few Over the Good of the Many

5430798The New England Role Players Association posted the grand finale of their Ravenloft campaign, “For the Good of the Few”:

Jameer, Baleroc, Brutus and Kevlar have thwarted the great lich Azalin. Or so they thought. It turns out they’ve played along with his dastardly plans. Now they find themselves at a crossroads with a decision that could shape the fate of Ravenloft and every other realm that has ever been. Do they have the strength to plunge into darkness once more and end this evil or has Ravenloft worn them out and whittled away their will? Their choice may surprise you…it surprised me!

Ravenloft: From the Shadows Part 2

5430798New England Role Players Association posted the finale to From the Shadows, leading to the climax of their year-long Ravenloft campaign:

The conclusion of From the Shadows leading us up to the finale of the Grand Conjunction and what might be the end of Ravenloft as we know it…

Deep beneath the foundation stones of Castle Avernus, Azalin the lich hatches his plots. The grand conjunction is coming, when all the lands and lords of Ravenloft will be set free upon the realms of man. Azalin does not intend to let this oppurtunity slip by. All he needs are a few dead bodies. Fortunately, there is a party of adventurers nearby… This is the first of two adventures that feature Azalin the lich and Strahd von Zarovich in their eternal conflict.

What Lunges From the Shadows of Ravenloft?

The New England Role Players Association continue their exploration of the demiplane of Ravenloft with an actual play recording of the module From the Shadows:

Deep beneath the foundation stones of Castle Avernus, Azalin the lich hatches his plots. The grand conjunction is coming, when all the lands and lords of Ravenloft will be set free upon the realms of man. Azalin does not intend to let this opportunity slip by. All he needs are a few dead bodies. Fortunately, there is a party of adventurers nearby…

New England Role Players Association Gets Corporate

Corporation logo.A new actual play episode dropped on Monday from the New England Role Players Association utilizing the role-playing game Corporation:

The Seoul Interchange Quinquennial Technology Gala is always a major event worldwide. Brand new tech, patents and workers looking for a job flock to the city to garner the attention of the Big 5 or just to make contacts and see the latest gadget put out. The Quinquennial Gala has always been a place of peace, a shining example of nations working together for progress and a free market.

This year, early estimates put the death toll around 400,000 civilians killed. Why did this occur? Why were Agents found shooting members of their own Corporations? Why were some people seen prying out their cybernetics with kitchen utensils? Why did the UIG authorize a tactical nuke strike in the heart of the city?

Listen in to find out the answers to these puzzling questions and more.

NERPA’s Paranoid Holiday

Cover of the role-playing game Paranoia.

The role-playing game Paranoia.

Elsewhere in the Vermont game-o-sphere, the New England Role Players Association indulges in some holiday Paranoia role-playing:

During Christmas festivities this past year we ran an impromptu game of Paranoia with experienced and first time players. This is the result. There were some holly jolly libations imbibed and that may be reflected in the manner of the game.

ENJOY!

Visit Friend Computer for the download.

The Carnage Fiasco

5223887The New England Role Playing Association‘s actual play podcast released a recording of a game of Fiasco played at Carnage Noir last month. Fiasco is a game “about ordinary people with powerful ambition and poor impulse control.” Players collaborate in building a story in which things are practically guaranteed to go horribly, horribly wrong for their characters.

If you’re curious about Fiasco or story games in general, not only is an actual play recording a good way to sample the model, but you can watch a thorough introduction of the concept in a three part Fiasco episode on Wil Wheaton’s Tabletop web series.

New England Role Players Association Gets Paranoid

The role-playing game Paranoia.

The New England Role Players Association (NERPA) has posted a new episode of their actual play podcast. In this outing, they dive into Alpha Complex, the main setting of the classic role-playing game Paranoia, which satirized the Cold War, automation, post-apocalypses and more:

When PARANOIA was first published almost 20 years ago, amid fears of nuclear war and job loss to those newfangled desktop PCs, it was instantly popular for its vision of a high-tech, post-holocaust, totalitarian future ruled by a deranged Computer. It won attention too for turning the basic paradigm of RPGs players cooperate on its head, making all players secret traitors who can only advance by uncovering treason. Happily, today those fears are obsolete. Instead, we have spam, viruses, trojans, malware, distributed denial of service attacks, the RIAA, cyberwarfare, identify theft, terrorists, the Patriot Act, terrifying new diseases, the threat of environmental catastrophe, the grey goo scenario, and weapons of mass destruction.

As NERPA’s home page notes, “some episodes contain vulgar language, humor and violence.” Apply headphones where advisable.

Companions of the Firmament’s Final Stretch Goals

Companions of the Firmament art. Used with permission.

Companions of the Firmament art. Used with permission.

With Geek Industrial Complex’s Companions of the Firmament in its final hours of fundraising, designer Neil Carr has created some interesting new stretch goals to round out the month-long campaign.

In particular, if the Kickstarter reaches 110 backers — it’s currently up to 96 at the time of writing — Geek Industrial Complex will make “an adventure that would use many different elements of CotF to help illustrate their use in play and inject players into a decidedly aerial environment” available to backers of the Wingmate level and higher, essentially everyone who receives a PDF or more as a reward. This goal comes from Neil’s analysis of previous kickstarted RPGs, where the median number of backers on a successful campaign is 110.

Companions of the Firmament is also very close to unlocking still more sheets for flying monsters, allowing GMs to more easily incorporate existing Pathfinder creatures into the supplement’s ruleset expansion.

Finally, Neil promises, “I’ll put out one last update at that final hour of the campaign (10:30 EDT) so keep a lookout for it. I want to add some drama to the last few moments of the campaign :)” Can’t wait to see what he’s got cooked up!