We’re pleased to announce that following August’s Book Club entry of Ancillary Justice, N.K. Jemisin’s The Killing Moon will be our next selection! Here’s what it’s about:
In the ancient city-state of Gujaareh, peace is the only law. Upon its rooftops and amongst the shadows of its cobbled streets wait the Gatherers – the keepers of this peace. Priests of the dream-goddess, their duty is to harvest the magic of the sleeping mind and use it to heal, soothe . . . and kill those judged corrupt.
But when a conspiracy blooms within Gujaareh’s great temple, Ehiru – the most famous of the city’s Gatherers – must question everything he knows. Someone, or something, is murdering dreamers in the goddess’ name, stalking its prey both in Gujaareh’s alleys and the realm of dreams. Ehiru must now protect the woman he was sent to kill – or watch the city be devoured by war and forbidden magic.
Join us on September 4th at the Pierson Library in Shelburne! RSVP here.
Vermont-born author Edwin Thayles Emmons was born on this day in 1882 in Woodstock, Vermont. Growing up in the village of Taftsville, he graduated from High School in 1899 and went on to work as a journalist.
His claim to fame in the science fictional world is a single short story published in the May 1923 issue of Weird Tales Magazine. The story, “Two Hours of Death”, was published under the name E. Thayles Emmons. It seems that this would have been a hobby, with only another (non-genre) credit to his name.
Emmons died in May 1971 in Geneva, New York.
Next week, Geek Mountain State and Quarterstaff present Cold Mountain State, our latest reading event in the Vermont SF Writer’s Series.
This month’s reading will take place on April 19th at Quarterstaff Games on Burlington’s Church Street Marketplace. The event will take place at 4:00 pm. RSVP .
Our readers will include Daniel Mills, Aimee Picchi, Brian Staveley, Pat Esden, Paul Hobday and Erika Nichols. We hope to see you there!
Here’s a reminder for anyone in the Burlington area. UVM will be hosting their annual Tolkien Conference from Friday to Sunday. This year’s theme is ‘Bombadil and Other Middle-earth Mysteries’. As an added bonus, I’ll be attending as a presenter! My topic is titled Building Fantastic Worlds: How Tolkien Created The Modern Fantasy Genre.
Are you planning on attending? Let us know!
Greyhawk: Wars cover.
This week on the New England Role Players Association podcast, they begin the second of three adventures centered around one particular story in the realm of Greyhawk:
After the elvish kingdom of Celene suffers and unprovoked assault from the neighboring county of Pomarj a counter offensive is mounted with the aid of the Ulek States nearby. The goal? To put an end to random raids once and for all? Vengeance for the towns and citizens maimed, killed and abducted from the assault? Perhaps the royals of the Ulek States and Celene merely want access to the wealth in the hills of the Pomarj? Whatever the cause, three men volunteer to join the fight and find themselves being sent on a scouting mission away from the battle lines . . .
New England Role Players Association has a new actual play episode up this week:
Fresh from files of Ravenloft…No one is who they used to be. What type of curse is this? Everyone is the same but with different identities, different memories. What is this strange effect in the realm of Darkon?
The New England Role Players Association has a new actual play episode up, The Crown of Souls, also known as:
The one where the PC’s battle in a graveyard, ‘murder’ an innocent, see a zombie outbreak, assist some wolfweres and meet Vecna…before everything goes to shit.
When the recommended daily allowance of role-playing is absent from one’s life, there are certain routes one can take to assuage the ache. Online discussion forums provide a space to talk about playing the game if you can’t actually play. Actual play podcasts bring the be-headphonéd into the group as an unseen observer. Written recaps turn the experience into a prose account that, if not lays it all out on Front Street, at least provides a semblance of order to the madness of player characters.
Take, for example, the ventures of DCM (“Der Chelonian Mobile”) Enterprises. The physical game is based out of Bennington, Vermont, but the narrative careens across the multiverse. In the most recent episode, for example, the protagonists penetrate a sinister laocoon, met the prince and his twin brother and receive a royal engagement.
Over on Kickstarter, Vermont-based game designer Michael Bujtas is raising funds for Masquerade, a combination card game and novel. He describes it as:
… a two pronged project that includes a deep story with a slew of interesting characters told through both a card game and a novel. There is a dark plot to assassinate the king of Avalot, and no one knows who is involved. In the game, you may protect the king or join in the murder, while in the book the conspiracy goes deeper than it appears on the surface.
The Masquerade card game is a party game for those who enjoy mayhem and fun. The Masquerade novel offers a larger perspective on the seemingly nonsensical entertainment. Both mediums offer surprisingly vast themes. Everything, from the art, design, and writing, has been done by one man, Michael Bujtas (age 21).
The project has nine days to go and less than $500 left to raise, so achieving the funding goal is very doable. Best of luck to Michael. We’re pulling for the project’s success.
Companions of the Firmament art. Used with permission.
As the Companions of the Firmament Kickstarter ends its final five days, Geek Industrial Complex has unleashed a final challenge:
Here is a final stretch goal to add some drama as we come in for a landing. If we get to $3500 then a final creature sheet will be commissioned that will focus on vehicles, magic items and constructs that focus on flying.
Geek Industrial’s had an impressive fundraising campaign, particularly considering Companions of the Firmament will expand an existing role-playing game, rather than being a standalone product. All in all, it’s been a great showing for Vermont game designer Neil Carr. Here’s to many more successful crowdfunding efforts for Geek Industrial Complex and other Vermont-based creators.