Burlington-based game studio Toonuva Games is embarking on a major open world survival game for Apple platforms called The Wild.
In a post to Touch Arcade’s Forums, the company released a number of screenshots of the the game, as well as details for how the game will function: players work to survive in a hostile world, using what they can find in a variety of environments. Here’s their full release:
Explore, scavenge, hunt, build, use whatever means necessary to survive in this brutally intense, first-person open-world survival simulation for iOS and Mac.
OPEN-WORLD: 100 sq. km Island covered in arid deserts, dense forests, lush over-run grasslands and military compounds, underground bunkers, towns including a full day/night cycle experience.
SURVIVAL: Survive for as long as you can. Utilize the environment to source food, water, shelter, clothing/armor, weapons and tools. Fight for your life against the Deformed, and hostile factions. Board-up and barricade buildings, set traps and transform abandoned areas into your defendable base- or build your own base. Use stealth to evade enemies or brute force to taken them down- but if you die, you will loose everything and start from the beginning so every decision counts.
ENEMY AI: Our system for enemies takes into account line of sight, sound, hostility. Hostility measures how aggressive the player is to the enemy, i.e. retaliation, trigger warring faction fights. The sole focus is to create incredible emergent gameplay.
WHO ARE WE?:Two guys in Vermont, USA on a mission to create a DayZ style survival game for iOS. Thanks to the TouchArcade community and the Unity Game Engine/Asset Store!
DEV UPDATE: We plan on a full release in May. This includes a) survival mechanics, b) looting, c) inventory, d) combat (AI has line of sight, sound sensors, and a “hostility sensor”), and last but not least, e) base building. We’re going to launch either at $3.99 or $4.99 then add $.99 to the sticker price for subsequet large updates. We will never have IAP, no ever charge for specfic updates.
After intial release we plan on adding wildlife within the larger deep crafting update we’ll push out a week after v1. If you’re not familiar, we update the forums weekly, and will work the same way after v1 launch on the App Store.
The hostility sensor will give us the emergent gameplay that lots of fans have been asking for- faction war, dynamic combat, change in behavior if you kill chieftains (this goes for the deformed, militia, and to some extent the wildlife).
The game is set to be released in May on the iTunes App Store.
Take a look at their release and some screenshots here.