Designing Artificial Intelligence for Digital Dominant Species

Local game designer Matt Brand has an article up on Inside GMT Games, about designing AI systems in games: It’s an interesting read!

Hey everyone! My name is Matt Brand. I work at GameTheory in Burlington, VT, and I am the primary developer on the digital version of Dominant Species by GMT Games. I am finishing up the Artificial Intelligence (AI) portion of the game right now, and wanted to give a little window into the creation of the AI. I’m going to give a little summary of the complex nature of the AI for this game, and then some of the strategies that Kai Jensen (Developer of the Dominant Species boardgame ) and I came up with in order to facilitate an interesting and fun play experience.

Dominant Species (DS) is a game with a lot of complex decision points. It may not seem that way when playing the game as a human, but the ways in which some decisions are made as a player involve a lot of underlying logic and assumptions that need to be taken into account when making an AI come to similar conclusions. Even some seemingly simple moves take layers of analysis in order for the AI to arrive at a similar decision that a human player will make.

Read the entire post here.